I have been given the tasks of modeling, rigging and animating the mechs. I have been modeling the mechs according to Kai Hulme's concept art which has been great and makes life a lot easier. I had to tweak a couple things from the concepts to get the model to look right and functional in 3D.
Concept Art:
Fig 1.1) Front and Side View
Fig 1.2) Perspective View
3D Models:
Fig 2.1) Front View
Fig 2.2) Side View
Fig 2.3) Perspective View
This project has also given me a chance to learn how to rig models and set up controllers. The rigging is very basic so it makes is less intimidating and gives me a great learning curve and foundation to get to know the process and steps involved. Since the only part of the mech that has to be animated for now is the legs, it makes things a lot easier to deal with. Basically I have got a joint for every pivot where the mech's legs can rotate. The mech I have been working on has human like legs so rigging it was simple, a joint for the waist, hips/thighs, knees, ankles and foot with and IKhandle attached from the hip to ankle. This is like most biped rigs are set up.Rigging:
Fig 3.1) Rig Setup
Animation:
Animation 1.1) Walk Cycle
And that's it for now. I believe I have achieved the desired result and I am pleased with my effort. Feel free to leave any comments or constructive criticism, thanks.
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