For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety.
We are going to be trying a new method of level design that we haven't done before. I am sure it is a common practice in a lot of games so we are going to experiment with it as well and see how it turns out. We are going to be modeling everything separate from each other, windows, doors and buildings will be separate items and 'stitched' together to create even more variety to the environment. Hopefully this way we can make the game look and feel great.
Here are a couple screenshots of some of the work I have done for now.
Suspended Platforms:
Doors of Different Sizes:
Building Modules:
So what do you think of the work so far? I know it doesn't look like much right now, but we have high hopes for this game and really want to make it great. So your opinions and comments would be greatly appreciated.
Thanks.
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