So over the past week or so we have been working more on our Zombie game. We have made improvements with the code and the visuals. Everything seems to slowly be coming together.
We now have a full working and adjustable radar. The soldiers can now get through the walls but the zombies have to break it before they can go past. The AI has been improved as well. We now have multiple spawning points and a day/night system is in development. And I think that's it for the code at the moment.
As for visuals, we have started texturing buildings and assets. We are using texture palettes to do all the texturing, that way we can make a few variants of the same buildings and it wont look repeated (that's the plan). We also have animation for the zombies walk, only one at the moment but we are planning on having a number of different walks just for some difference so the zombies don't all just look the same.
Here is a screenshot:
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