Wednesday, May 19, 2010

Visual Feedback

Today I did up a few elements for visual feedback and the HUD. This should be implemented for the next milestone of Zombies. With the visual feedback implemented it will make the game a lot more user friendly and enjoyable. Here are a few of the feedback images I did up.


HUD Layout with space for the radar:



Button Templates (There will be images of each objects instead of letters):


Soldier Selected Icon (will be at the base of the selected soldiers):


Move Here (When the user selects a location for the soldiers to move towards this icon will be placed):



Death (When the zombies or Soldiers die this will be placed):



At the moment I am happy with all the icons and HUD, except for the death icon. I think the death feedback should actually be a 3d object in the game to give it depth and then it could sink into the ground over time. We will just use this death image as a placeholder for now.

So that is what I have done for visual feedback for now. Please feel free to add any feedback or comments. Thanks for reading.

Tuesday, May 18, 2010

Zombies Milestone

So over the past week or so we have been working more on our Zombie game. We have made improvements with the code and the visuals. Everything seems to slowly be coming together.

We now have a full working and adjustable radar. The soldiers can now get through the walls but the zombies have to break it before they can go past. The AI has been improved as well. We now have multiple spawning points and a day/night system is in development. And I think that's it for the code at the moment.
As for visuals, we have started texturing buildings and assets. We are using texture palettes to do all the texturing, that way we can make a few variants of the same buildings and it wont look repeated (that's the plan). We also have animation for the zombies walk, only one at the moment but we are planning on having a number of different walks just for some difference so the zombies don't all just look the same.

Here is a screenshot:


Zombies Update

This is an update for the Zombies game I have been working on with a group of friends. We have actually added a few features since I last updated the blog so thought I'd get to it.
Changes:
1) zombies can break through walls
2) walls take time to build
3) AI is starting to come together a lot better
4) zombies move towards the target area (will be the HQ) unless soldiers get close to them and then they attack the soldiers
5) A radar has been implemented
So those are changes we managed to get done two weeks ago.

Here is a quick screen shot of all these changes: