So today everyone got to pitch the game concepts to the rest of the class. Unfortunately my idea wasn't chosen, but such is life and we move on.
The prototype I am going to be working on for the next 2 or so weeks is a real-time strategy game (RTS) about zombies. To sum it up, the city/town you live in has been overrun by crazy zombies and you control a group of survivors who have to fight for their lives and survival. Unlike most RTS games, the main focus of this game will be to expand your territory and hopefully find other groups of survivors to join you, instead of having to collect resources and build your civilization up from scratch.
We have 2 weeks to hopefully get a decent prototype up and running. I'll be doing up a little environment to test in the prototype, nothing fancy, pretty much a flat poly plane with a texture(maybe a slight hill here and there as we would like to have it set on a golf course to start). I'll also be doing up a little wall/barrier, maybe some buildings and if we have enough time I could do up a character or two.
So yeah, our aim is to just get the "select player and click to move here" function to start with and take it from there. I think that is the most important feature to get right for the prototype, so we aren't really that worried about visuals at this point.
Well, that's it for now. Feel free to leave any suggestions you have.
Thanks for reading.
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