Over the last couple weeks I have been working on a few street/road assets for the Zombies RTS game I have been doing with a few friends. I haven't done as much as I would have liked to due to the fact that I have been doing some work for my personal portfolio as well (hopefully get a demo of my rough work up in the next week or so). Also managed to get a generic skeleton rig which will be used for the zombies and soldiers animation. I've been trying out some different animation techniques (including Mo-cap) and am really enjoying it.
Here are a couple screen grabs of what I have done so far.
Random Road Assets:
Bench:
Generic Character Rig:
And lastly here is a first attempt at Mo-cap. Its just a walk cycle.
Short video of Mo-cap attempt 1:
And that's it for now. Feel free to leave in comments and suggestions. Thanks for reading.